Season 4, Episode 013: Test our Skills: Extraction Mission

Greetings Gamers! This week, with characters made, we start the adventure! Our intrepid heroes are tasked with getting an Imperial defector to safety. Let’s see how well they can do with little information and surrounded by potential enemies!

Again, we want to hear from you on how we are doing, so e-mail, tweet, catch us on Facebook, or post here on the blog and let us know what you think!

RhoPiGammaSn4Ep013.mp3

Month’s Theme: Test our Skills
Weekly Theme: Extraction Mission
Helpful Links: D6 Holocron: The Star Wars D6 Wiki

Roll High, Play Well, Die Hard!

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One Response to “Season 4, Episode 013: Test our Skills: Extraction Mission”

  1. GOOD: once the game got going, the action made the episode really interesting and entertaining.
    BAD: as with all people, gamers too, there was a lot of side-tracking taking place early on. This distracted from the game, but as above you recovered well and this episode was good. However, one of the aspects I try to nail when I GM is describing the scene. Nothing gets the players more involved and drawn into the world then describing what is around them, and happening to them. In other words verbal texture; describe enough of the scene to give your players an picture of their surroundings. I recently received praise from a gamer about how I make the players feel like their in the world, not just playing in it. I present pictures and describe things like the wind blowing In their faces; the sand between their toes, etc. Of course on a podcast pictures aren’t worth anything, so that’s when you have to really describe what’s going on around the players. Such as when they were in the food court, you could have described how they were assaulted by the array of exotic spices that wafted through the air. The myriad of voices that chattered between bites of food, sips of drinks, and verbal exchanges while ordering the special of the day. This was what I missed from this game. While I have a very good imagination and was able to conjure images of the scenes presented in the game, I wonder if anyone else saw what I saw.
    UGLY: goes to Howard for several reasons, mainly for using his jet pack to fly out of the arena door.

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