Season 3, Episode 017: Interrogation

Greetings Gamers! This week we talk about Interrogations in your game and how to deal with them and make them better. We go over how the players can take over the interrogation of an NPC and spice things up. We also cover some tips for GM’s on how to hand those players that are being interrogated and now wanting to follow the rules. Grab your whips and chains and come join us!

RhoPiGammaSn3Ep017.mp3

News: Unwritten: the Myst RPG, Deadlands: Hell on Earth Reloaded, Clockwork Cthulhu: Available Now!
Main Event: Dealing with Interrogation
Helpful Links: 2050 things Mr. Welch can no longer do during an RPG

Roll High, Play Well, Die Hard!

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2 Responses to “Season 3, Episode 017: Interrogation”

  1. 50. Not allowed to use thermodynamic science to asphyxiate the orcs’ cave instead of exploring it first.
    I object! When I played Wash, in the Serenity game that Liz ran, we smoked them out … would have done more had there not been fellow crew members inside!

    “What is Ghost Rock?”
    From Wiki: Seismic upheavals have pushed much of California into the ocean, creating a badlands area known as “the Great Maze.” In the Great Maze, miners discover “ghost rock,” a mineral that burns hotter and longer than coal and is used as the basis for most Deadlands technology as well as alchemical potions and semi-magical materials.

    Interrogations (i.e. Skill Challenges)
    Mutant City Blues, a police procedural with minor mutant abilities, has a system for interrogations. I’ve only read it once, but it’s there.
    Also, Star Wars Saga does a nice job of doing interrogation by setting it up as a skill challenge — making the PCs use various skills to obtain information, but you must get x successes before you accumulate y failures. Though you may not get the information you’re needing, there may be dire consequences later on for those failures. A successful skill challenge will yield some sort of benefit later on.

    Horror Stories
    Worst moments in gaming. When things go tragically bad, or go off the beaten track and the game is lost or needs to be rewound. You must bring numerous people together for this episode, to get different perspectives. Perhaps Pete, Fred and some other past interviewees could send in one of their worst moments.

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