Season 3, Episode 016: Miscommunication

Greetings Gamers! This week we talk about Miscommunications in games and how to deal with them. Maybe you misheard the GM, maybe you didn’t fully understand what your player meant, these things can be small and easily dealt with, or they can threaten the entire group and game. All because a few words were misspoken or misheard. Join us as we go over how we’ve had to deal with this issue so that you are better prepared for when it happens to you.


News: Warhammer: Only War Core Rules Beta, Shadowrun: Sprawl Sites, North America
Main Event: Dealing with Miscommunication
Helpful Links: 2050 things Mr. Welch can no longer do during an RPG

Roll High, Play Well, Die Hard!


2 Responses to “Season 3, Episode 016: Miscommunication”

  1. Now you’re making me want to play Dark Hersey — the non Space Marine version, where you’re part of the Imperium’s Inquisitor squad, sent out to deal with the lesser evils of the galaxy. If you’re in the mood for a brutal game, where they have Crit charts for every part of the body and mind, this is the game for you!

    According to wiki, Montaigne is a sourcebook: 7th Sea’s (7th Sea is a “swashbuckling and sorcery”-themed tabletop role-playing game (RPG) set in the fictional world of Théah) version of pre-revolutionary France. It includes detail on the noble families and life in the corrupt courts of the time of the Sun King. — So I’m thinking that ‘Boudreaux’ as the Southern Montaigne would be equivalent to Louisiana Bayou? Maybe.

    Do a Horror Stories episode … band you MUST to get a group together for that.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: