Season 2, Episode 015: Alignment/Morality in Gaming

Greetings Gamers! This week we talk about Alignment/Morality mechanics in games and how to better deal with them. We’re also testing out a new recorder program that I think is working out for us rather well! So come join the fun!


News: Brass & Steel: A Game of Steampunk Adventure, Little Fears: 10th Anniversary Edition
Shout Out: Jorge Vallejo in Spain and Kurt Sasso, host of TGT Webcomics
Main Event: Alignments/Morality and Gaming

Roll High, Play Well, Die Hard!


3 Responses to “Season 2, Episode 015: Alignment/Morality in Gaming”

  1. If you have any further questions about Brass & Steel please don’t hesitate to contact us on our Facebook page, our forums (reachable from our website, or me directly at

    We call our system hybrid because it can be used without alteration or character conversion in both LARP and tabletop modes of play. It means that our system is streamlined (d20 roll-under), with optional rules to make things a bit more complex for those who wish to primarily use the game in tabletop mode.

    Thanks for the shout-out on your podcast. We hope to hear from you.

  2. Hey, wow. You pronounced my name better than my boss, who is Canadian, used to.

    About alignment, I never used it while running D&D; but it has been very interesting hearing about it in this episode.

  3. I was certain that when the alignment discussion came about, that Kennedy, would have been mentioned. I believe he is one of the prime examples of how alignments can be played and then change through the course of gameplay.

    As you two may (or may not) recall, Kennedy, a Swashbuckler in Byron’s D&D game, started off the game as Chaotic Good. He was brash and quick to do things, pretty much without thinking, yet always had a ‘good’ reason (though not always a smart reason) to do it. But as we progressed many of the players thought that Kennedy would make a good Paladin. And so, after some discussion with GM Byron, it was determined that Kennedy would make the switch to Paladin. Though this is no easy task as the alignment change was a HUGE one: going from Chaotic Good to Lawful Good. Once this was decided, I soon discovered that it would be too difficult to have Kennedy make that alignment change in-game. And so Kennedy went off to ‘find himself.’

    So it is possible to play any alignment without being the stereotypical person for that alignment. And have character development drive the character to a new alignment.

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