Episode 007: Interview with Karen Farr

Greetings gamers! We have our 7th Episode of Rho Pi Gamma up! And as you can see, we’ve made some changes to our posts of all the Episodes, so they should be easier to look up your favored parts! Also, we used a new recording program, so most (if not all) the sound issues should be taken care of. Hope you all enjoy!


Special Guest: Karen Farr

Episode Main Event: Interview with Karen Farr

GM Tips: Building a New World – Adding that Personal Touch

Player Tips: New to the Fold – Getting into Character

Email Questions: “For a starting GM, which is better: Using Pre-gen adventures, or making your own from scratch?”

Roll High, Play Well, Die Hard!


2 Responses to “Episode 007: Interview with Karen Farr”

  1. Lucas Rampage Says:

    Sound quality is great, and you spliced out that RL interruption expertly! Also, YAY for episode index! ^.^

    BTW my number one reason for running pre-gen adventures: Blaming the publisher when the players complain.

    Player: “What do you mean it’s a DC 24 perception check to notice the trap?! We’re level one! Do you have any idea how unlikely that is?! That’s nowhere NEAR the recommended DC table they published in the DMG eratta!”

    Me: “Forgotten Realms Campaign Guide, Page 19. Black and white. Don’t blame me. I didn’t write the thing. Blame the expert professionals who wrote this.”

  2. In my opinion, for the starting GM use a pre-generated adventure. However, having said that, DON’T use it verbatim. Read it thoroughly, and if there is something that you don’t like about it, change it.

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